Assessment
Plan
Purpose:
To teach the student a gross motor skill that will allow them to complete one
of the steps for walking
Learning
Outcome: The student will stand holding onto
furniture for 5 minutes.
Assessment
Context: Playing a game on a table
·
This will allow the student to
develop the gross motor skill without thinking about it or making the student
do this gross motor skill.
·
Also with the age group of 6-9
months, their main focus is the game on the table and not the fact that they
standing alone holding onto the furniture.
Holistic
Rubric: Developing Criteria
·
Are the important outcomes
assessed?
o
The student is trying to stand
along the furniture
o
The student is looking for some
assist with standing
o
The student doesn’t want to stand
at all.
·
Are there sufficient samples of
behavior to allow for a fair judgment?
o
The assessment is a gross motor
skill that is completed by many of the students’ peer. Also the assessment is
not said aloud to the students.
·
Is the assessment appropriate for
the developmental level of the learners?
o
The student is able to complete
the assessment at the appropriate age.
o
The student is able to almost
complete the assessment at the appropriate age.
o
The student is not able to
complete the assessment at the appropriate age.
·
Are the assessment procedures
free of bias?
o
The student has completed gross
motor skills that at a high level gross motor skill.
o
The assessment allow the student
to complete the gross motor skill
o
The assessment did not the meet
the gross motor skill of the student.
·
How are the results of the
assessment interpreted and used?
o
The student the achieve the gross
motor skill, stand holding onto furniture for 5 minutes
o
The student almost completed the
gross motor skill, but only stand holding onto furniture for 3 minutes
o
The student did not completed the
gross motor skill, they was unable to stand onto furniture for one minute
Testing
Constraints:
1. Help
the student to hold onto a table
a.
Assess the student to see how
long the student can hold on with assist
2. Put
a toy that the student likes to play with, on the table.
a.
See how long again
3. Allow
to the student to hold onto the table without assist
4. Playa
game with the student on the table, allow the student to stand holding onto the
table for 5 minutes
References:
Kubiszyn, T. &
Borich, G. (2010). Educational testing & measurement: Classroom
application and practice (9th ed.). John Wiley & Sons, Inc., Hoboken,
NJ.
Armstrong,
D. G., Henson, K. T., & Savage, T. V. (2009). Teaching Today: An
Introduction
to Education. (8th Ed.). Upper
Saddle River, NJ: Pearson Education.